![]() The game did freeze three times, but, as I mentioned, it autosaves so often that I lost nothing as a result. I experienced very few bugs in my playthrough. Still, I wish their lines were voice acted. This shouldn't surprise anyone, since Shiro Games is an indie developer from France. Unintentionally, Evo2 even pays homage to the glory days of Barry Burton. Here's a line of references the game referenced earlier now making a reference of its own. The shield is fairly obvious, but you might not spot the "ACME" label on the barrel. It's not just game-related content, either.Īs if anime doesn't reference DBZ enough, here's two more to add to that list. Outside of mechanics, anyone with even a shallow pool of entertainment knowledge to drink from will spot references overladen throughout the journey. "Run for your virtual lives! It's a giant turd with wings!" unless there is a racing portion in Evoland and I'm the one who forgot. Then again, The Exogarth is no substitute for Lavos, and a racing segment is the one thing Trigger does include that Evoland 2 forgot about. Might as well make the lawsuit from Square Enix a reality by having Kuro shoot bolts of lightning from his arse while a talking, armour-clad frog defends himself with a rainbow-coloured banjo. The other is an intelligent, rational lady who becomes the go-to for answers when things become weird, and she isn't afraid to close in on her enemies and bonk them on the head with a hammer the book she's carrying. One is the obvious love interest with a headstrong and ill-mannered personality, plays the role of healer at certain points in the game, and also happens to be the daughter of a village leader. There's a war going on between demons and humans in the past, which is being remembered with a 50th anniversary festival in the present, and your team includes a pair of women with particularly familiar characteristics. It's successor, however, took heavy inspiration from Chrono Trigger, which includes waking up at the start, a lot of time traveling, and an ending that leaves the player with several unanswered questions. With regard to story, something vaguely existed in the original. I had my ass kicked a few times for underestimating the situation. It's impressive for Shiro Games to take this into consideration, especially since parts of Evoland 2 are not half as easy as their simplified mechanics might lead you to believe. ![]() Someone might be a badass when it comes to handling a bullet hell, yet still has trouble timing his jumps across a series of temporary platforms. Sounds like excessive hand-holding, but we're typing about an assortment of genres here. When it isn't, reaching a save point will restore health and mana, and boss battles supply health, experience, and cash that carry over even if the player fails. Not only that, but the damn thing is constantly auto-saving. For something that tackles (in no particular order) platformer, match-three, rhythm, shmup (horizontal and vertical), fighting, brawler, stealth, tactical rpg, action adventure, active time battles, tcg, and puzzles, one would think there'd be a loading screen once in a while. One of the reasons I bought this was to answer the same questions Paul had when I told him about it: "Didn't Evoland already give us an acceptable history lesson on various adventure titles? What more could the sequel provide?" In retrospect, it's a bit odd that neither of us thought about delving into other (non-adventure) genres, because that's exactly what E2 did. Plus, I took the time to earn all the achievements.īeat'em up mode with Ababa and his pirate crew.Īs with the original, Evoland 2 periodically swaps out the mechanics of one genre with another. I clocked in thirty-seven, but I also have a tendency to leave the game running while doing equally-unimportant things. Shiro Games significantly improved upon the original, providing roughly fifteen to twenty hours of varied entertainment, and that's if you're only focused upon reaching the end. I bought it at half price, because it was during the winter sale (duh), but don't listen to anyone claiming this indie isn't worth its $20 price tag. ![]() Thanks to the Steam winter sale event, I discovered its existence while speeding through my Explore Your Queue list. Well, did you know a sequel, Evoland 2: A Slight Case of Spacetime Continuum Disorder (Yes, that's the full name of it), was released on Steam and gog.com back in August? Really? Shit, I wish you had told me! I didn't know that! Hell, I typed the thing and it still managed to slip from my memory. ![]() I blogged about it nearly two years ago, so I understand if you forgot. This is the one that took first place in the 2014 Ludum Dare competition. That's a quote from my post about Evoland: A Short Story of Adventure Video Games Evolution. "After a few years, you'll probably only remember this as 'that game about stuff from other games.'" ![]()
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